
Sora
A boy from an island who ends up carrying the Keyblade — a weapon shaped like a key — and travelling between worlds. The series' protagonist.
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The people who matter to Sora's journey, grouped by the games they belong to and how they relate to one another.
Each entry comes in two parts. The first paragraph is safe wherever you are in the series. Below the rule it goes into the middle of a story, so if you still have games ahead of you, stop there.
Images are used under Square Enix's KINGDOM HEARTS video and image posting guidelines, for personal, non-commercial use, and come from the official game sites. All rights remain with their holders. Removal requests are honoured promptly.
48 entries
The faces you travel with from the first game. Names and roles are open to everyone; only Riku and Kairi hold anything back, because what follows for them is the first game's plot.

A boy from an island who ends up carrying the Keyblade — a weapon shaped like a key — and travelling between worlds. The series' protagonist.

Sora's childhood friend, a year older, and far more curious about what lies beyond their island.
In the first game his wish to get out points somewhere very different from Sora's. Much of what follows is the series taking its time over how he comes to terms with his own choices.

Childhood friend to Sora and Riku. She washed up on the island at some point, with no memory of what came before.
The missing memory is not background detail — it runs straight into the centre of the first game. Across the series she moves from the one who waits to the one who acts.

Court magician at Disney Castle, out looking for a king who has gone missing. Short-tempered, and completely loyal.

Captain of the Disney Castle knights. He dislikes weapons that hurt people and fights with a shield. Easy-going, but often the one who calms an argument and names the thing nobody said.

The king of Disney Castle, already gone when the story starts — where he went is one of the first questions the series asks.
The people who end up holding a Keyblade across the series.

One of Birth by Sleep's three protagonists. The eldest, carrying both real strength and the difficulty of keeping hold of it.
His story runs on the way a determination to do right is exactly the opening someone else needs. Of the three, his ending is deferred the longest.

One of Birth by Sleep's three protagonists — the careful one, and the one who keeps worrying about the other two.
0.2 Birth by Sleep is a short piece devoted entirely to where she has been since. Whether you have played it changes how KH3's opening lands.

One of Birth by Sleep's three protagonists. The youngest, and the one with gaps in what he knows about his own past.
His history is where the series first sets out how it intends to handle memory and hearts. Whatever order you take Birth by Sleep's three stories in, they converge.

The protagonist of 358/2 Days, a member of a certain organisation working through his assignments. He also turns up at the start of KH2.
The hours KH2 spends on him at the start are not a detour — what he is gets revealed across them, deliberately slowly. Days retells that same period from the quiet side, between the missions.

A girl in Chain of Memories, spending her time drawing in a certain castle.
What she can do works on memory, and the events of Chain of Memories rest entirely on it. Her name comes back every time the series returns to memory afterwards.

A red-haired figure who fights with fire, forever telling people to commit his name to memory. Which side he is on depends on the game.
He changes sides more than almost anyone, and the reason sits in the relationships 358/2 Days spends its length on. The two names are that history, stated plainly.

The fourteenth member to join the organisation in 358/2 Days. Working and living alongside Roxas and Axel, she starts to question what she is.
Xion. She works alongside Roxas in the same organisation, and the ordinary days Days spends its length on are the reason its ending works at all. Read as a summary, almost nothing of this game survives.
The group in the black coats. Each carries a number, an epithet, a weapon and an element. These are the members who appear across Chain of Memories, Days and KH2.

the Superior of the In-Between
Number I of Organization XIII.

the Freeshooter
Number II of Organization XIII.

the Whirlwind Lancer
Number III of Organization XIII.

the Chilly Academic
Number IV of Organization XIII.

the Silent Hero
Number V of Organization XIII.

the Cloaked Schemer
Number VI of Organization XIII.

the Luna Diviner
Number VII of Organization XIII.

the Melodious Nocturne
Number IX of Organization XIII.

the Gambler of Fate
Number X of Organization XIII.

the Graceful Assassin
Number XI of Organization XIII.

the Savage Nymph
Number XII of Organization XIII.
The other side of the long conflict. The relationship between the names and who holds them keeps getting revised.

An aged Keyblade Master, and the other side of the long conflict that spans the first half of the series.
His aim is laid out in Birth by Sleep and completed across Dream Drop Distance and KH3. Dark Road goes back to where he came from, following him from his younger years.

The figure the first game builds toward. The name Ansem, and a set of research notes about darkness, are one of its spines.
The Ansem Reports the first game hands you carry a question about whose name that actually is. KH2 goes back and answers it directly.

The one leading the organisation in the black coats. KH2 deals with him head-on.
What the organisation is actually for is shown from different angles in Days, Chain of Memories and KH2. Take all three and you find the same plan told through different people.

A masked figure in Birth by Sleep, turning up again and again across the three journeys.
When the mask comes off lands differently depending on which of Birth by Sleep's three stories you saved for last. What he is doubles as the game's explanation of how hearts work.

The group in the black coats. They first appear in Chain of Memories and stay involved from there on.
Each member has their own weapon and element, and Days shows the daily life of the thing from inside. Why thirteen specifically is something the later games come back and explain.
The people of the χ era, where the premises of the modern story were laid down.

The figure who, in the far past, handed five apprentices their roles. His face is never out from under the hood.
The Book of Prophecies he wrote records the future, and the catastrophe in it happens as written. He sits at the origin of the current story — the arc KINGDOM HEARTS IV opens takes its name from the same word.

One of the Master of Masters' apprentices, given a role apart from the other five.
The role he was handed was designed to outlast his era. That single thread is the concrete join between the origin arc and the modern story.

A boy from the χ era who falls in with the player character.
He is one of very few who acted on doubts about how their world actually worked. The back half of Union χ reads as the consequence of that question.

A Keyblade wielder in Union χ, searching for the player character to pass on a task.
She is at the centre of what happens in Union χ's later stretch, and the consequences carry into the present-day story. Her appearance in Quadratum in the KH4 footage follows from it.
Characters from the Disney films who matter to the series as a whole.

The witch from Sleeping Beauty. In this series she pursues aims of her own, and returns again and again.
In the first game she is the one holding the other Disney villains together. After that she stays on nobody's side, which makes her unusual — and at D23 2026 she was described as having a major role in KH4.

Mickey's oldest adversary. Here he works with Maleficent, with results that vary considerably.

The sorcerer from Fantasia. He lives in a tower and advises on matters concerning the Keyblade.
The guests from Square Enix's own catalogue — the other half of what this series is a collaboration between.

FINAL FANTASY VII
From FINAL FANTASY VII.

FINAL FANTASY VIII
From FINAL FANTASY VIII.

FINAL FANTASY VII
From FINAL FANTASY VII.

FINAL FANTASY VII
From FINAL FANTASY VII.

FINAL FANTASY VII
From FINAL FANTASY VII.

FINAL FANTASY VII
From FINAL FANTASY VII.

FINAL FANTASY VII
From FINAL FANTASY VII.

FINAL FANTASY X
A swordsman who appears at the Olympus Coliseum in KH2. He refuses to serve Hades and fights alongside Sora for a stretch.

FINAL FANTASY X-2
A trio who appear in KH2 in fairy form, first tailing Sora on an errand for Maleficent.

FINAL FANTASY シリーズ
From FINAL FANTASY シリーズ.

FINAL FANTASY VIII / X
From FINAL FANTASY VIII / X.
Belonging to an unreleased title, and so following your future-information setting.

The protagonist of an in-fiction game called VERUM REX, first seen on a screen inside KH3's Toy Box. Later he turns up in front of Sora himself.
The meeting with Sora is Re Mind's secret episode. Where he is from and what he is for have not been stated. What the KH4 footage shows is kept separate from that here rather than merged into one account.
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